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The highly anticipated return of the best-selling off-road racing video game ever, MX vs. ATV, is upon us, and James Stewart is stoked to be a part of the most impressive version yet—MX vs. ATV Reflex!

With the game now in stores, we grabbed a few copies and went to work to try our luck against the latest in technology, and wow, were we impressed! Available for XBOX 360, Playstation 3, PSP, and Nintendo DS, Reflex is packed with insane new features like the all-new Rhythm Racing 2.0 physics engine, Rider Reflex control system, and real-time terrain deformation!

What in the world does all this mean, you may ask? Well, for starters, you can tell a drastic difference in power characteristics depending on the track surface that you’re on. Just like on a real track, the bike actually bogs and loses power when you’re charging through the sand. On the flip side, you’ll experience power gains and looser handling characteristics when on hard packed, just like a real racing situation! 

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In addition, there’s a noticeable power difference between the 250F and 450F powerplants, requiring a change in approach when it comes to clearing the bigger jumps and nailing the tricky rhythm sections.

Possibly the coolest feature of all, however, is the Rider Reflex control system that allows you to scrub speed off of jumps, just like James does in real life! Add to the mix the real-time terrain deformation, which actually causes a change in track conditions lap after lap during a moto, and you’ve got by far the most insane moto game ever!

And who knows… With the online play feature that allows up to 12 racers to compete against each other through the Internet, you may actually get your chance to race against James himself someday!


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